Animating in Flash


Animation in Flash is easy! Let's look at a couple of different ways to achieve animation in Flash.
We built tweens in the “Button and Symbols making" tutorial, but let's do a quick review.
Shape Tween

  • Draw a shape at frame 1.
    (Try a simple shape, like a heart.)
  • Insert a blank keyframe at frame 30 in the Timeline.
  • Draw another shape (like a star) in a different color at frame 30.
  • The two shapes should be on the same layer.
  • Click on the area between the two frames in the Timeline.
  • The area will turn black.

Shape Tweening Heart

Shape Tweening Star

  • Now, open the Frames panel and choose Shape Tween. A light green bar with a solid arrow will appear between the two frames. When you scrub back and forth in the Timeline, the heart morphs to the star, and changes color.

Motion Tween

Animations can be reused.

For example, let's say you create an animation in a movie symbol of a bouncing ball.

You could pull that ball out of the Library as many times as your computer can handle.

You can put them all on independent layers, animate the position, scale, tint, alpha, etc.


Animating along a Path


Let's say you want a small airplane to follow a path from the ground up to the clouds.

Frame by Frame Animation
This is the most file-size intensive method, but sometimes it's the only way to get the effect you want.You can turn on a nifty feature called Onion Skinning to see surrounding frames so you can more accurately draw your frame.

Onion Skin Icon
Exercise:

Smiley Face Animation