Using Symbols in Flash MX


One of the most efficient ways to use Flash MX is to use symbols whenever you need more than one occurrence of a graphic, or animation or sound. A symbol is a graphic, button, movie clip, or sound that you create once, then reuse in your movie or other movies. Flash allows you to have an item saved in the Library that you can pull out onto your stage over and over again without busting your file size budget. You can also modify certain parameters on each instance such as scale, rotation, alpha and overall color. If you modify the symbol, it will change all the instances, but if you modify the instance, then just that instance is affected.
Symbol Types

Naming conventions
    
 The Library stores symbols in alphabetical order. In order to keep symbol types grouped together, name each symbol using the first letter of the type of symbol that is it first, followed by a comma, then the name of the symbol. When you are working with many symbols, this helps you find the particular symbol quickly and consistently.
Example:

Exercise:

Note: If you plan on animating each instance independently, put each instance on a separate layer. Animation requires "tweening", which will only work on one symbol on one layer at a time.
Making a movie symbol from the balloon graphic symbol

Button Symbol

Your button is created now. Let's test it.


Congratulations! You've made a movie, and a button with a movie in it!